RPG Maker MV - RMBoy Graphics Pack Activation Code [key]l
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How to Use RMBoy Graphics Pack to Create Retro RPG Games
If you are a fan of retro games, especially the classic Game Boy titles, you might want to create your own RPG game with a similar style and feel. But how can you achieve that without spending hours on pixel art and coding
The answer is simple: use RPG Maker MV and the RMBoy Graphics Pack! This DLC pack gives you everything you need to create games with an original retro feel, with a 4-color palette, vintage tilesets, sprites, animations, battlers, sound effects, and even a plugin that lets you limit the screen to 4 colors!
In this article, we will show you how to use the RMBoy Graphics Pack to create your own retro RPG game in RPG Maker MV. We will cover the following topics:
How to install and activate the RMBoy Graphics Pack
How to use the Palette Plugin to change the colors of your game
How to create maps with the RMBoy tilesets and extras
How to use the RMBoy characters, enemies, and animations
How to add music and sound effects from the RMBoy pack
How to export and publish your game
By the end of this article, you will have a basic understanding of how to use the RMBoy Graphics Pack and create your own retro RPG game. Let's get started!
How to Install and Activate the RMBoy Graphics Pack
The first step is to purchase and download the RMBoy Graphics Pack from Steam. You can find it here: RPG Maker MV - RMBoy Graphics Pack on Steam.
Once you have downloaded the pack, you need to activate it in RPG Maker MV. To do that, follow these steps:
Open RPG Maker MV and create a new project or load an existing one.
Go to Tools > DLC Manager.
Select RMBoy Graphics Pack from the list and click Install.
Wait for the installation to finish and click OK.
Close RPG Maker MV and reopen it.
Congratulations! You have successfully installed and activated the RMBoy Graphics Pack. You can now access its contents from the Resource Manager (F10) or from the Database (F9).
How to Use the Palette Plugin to Change the Colors of Your Game
One of the coolest features of the RMBoy Graphics Pack is the Palette Plugin, which allows you to change the colors of your game screen to match the 4-color palette of your choice. You can use different palettes for different maps, creating a unique atmosphere for each location.
To use the Palette Plugin, you need to do two things: add it to your project and configure it for each map.
To add the Palette Plugin to your project, follow these steps:
Go to Tools > Plugin Manager.
Click on an empty slot and select UppPalette.js from the list.
Click on OK.
To configure the Palette Plugin for each map, follow these steps:
Go to Database (F9) > Tilesets.
Select a tileset that you want to use for your map.
In the Note box, type <Palette: x>, where x is a number from 0 to 15. This number corresponds to one of the 16 palettes included in the plugin. You can see them in this image: RPG Maker MV Gameboy Pack (RMBoy) [+ Palette Plugin!] by TheUnproPro.
Click on Apply.
Create a new map or load an existing one that uses the tileset you modified.
Playtest your game and see how it looks with the new palette!
How to Create Maps with the RMBoy Tilesets and Extras
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